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Archive

Historical blog posts and writings from earlier years. These posts are preserved as-is from the original site.

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About the Archive: These posts date back to 2017 and have been preserved from the previous version of this site. Content and formatting reflect the original posts.

Feb 4, 2018 Archived

Weekly Report #4 — Motivation

Dealing with motivation slumps and getting back on track with Unity development

ArchiveWeekly Report
Jan 21, 2018 Archived

Weekly Report #3 — Split 'em Up

Deep dive into implementing a dynamic split screen algorithm in PICO-8

ArchiveWeekly Report
Jan 14, 2018 Archived

Weekly Report #2 — Responsibilities

Balancing new responsibilities with creative PICO-8 projects

ArchiveWeekly Report
Jan 7, 2018 Archived

Weekly Report #1 — Slow Start and New Beginnings

Starting weekly reports with Wave Function Collapse in PICO-8 and new beginnings

ArchiveWeekly Report
Dec 11, 2017 Archived

3D Rendering in PICO-8

Building a 3D rendering engine in PICO-8 from scratch, covering vertex transformations, projections, and lighting

Archive
Mar 25, 2017 Archived

From a Student's Perspective: A GDC Postmortem

A Postmortem of my experience during GDC 2017

gamedevgdcpostmortem
Jan 18, 2017 Archived

Wolfbit Postmortem

A postmortem of a game done for the Ludum Dare 35 and the LowRez Jam 2016

gamedevpostmortemludum-dare

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